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Wesnoth Units database

Water Wave

(image)

Water waves are minor elements of water. Their magic allows them to leave water, but are at home in water.

Special Notes: This unit regenerates 4 HP per turn when on water and swamp terrain. This unit can move unseen in deep water, requiring no air from the surface.

Information

Advances from:
Advances to: Water Elemental
Cost: 14
HP: 36
Movement: 6
XP: 42
Level: 1
Alignment: neutral
IDWater Wave
Abilities: absorb water, submerge

Attacks (damage - count)

(image)wave
melee
5 - 4
impact
(image)water spray
ranged
3 - 3
cold

Resistances

(icon) blade30% (icon) pierce50%
(icon) impact20% (icon) fire-50%
(icon) cold60% (icon) arcane0%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle250%
(icon) Cave330%
(icon) Coastal Reef250%
(icon) Deep Water170%
(icon) Flat230%
(icon) Forest340%
(icon) Frozen260%
(icon) Hills330%
(icon) Mountains430%
(icon) Mushroom Grove350%
(icon) Sand340%
(icon) Shallow Water160%
(icon) Swamp150%
(icon) Unwalkable9950%
(icon) Village250%